Warhammer 40k: Squad Command
In Warhammer 40000: Squad Command gamers play as the elite Space Marines of the Ultramarines chapter and strive to combat the encroaching evil of the ruthless and daemonic influenced Chaos Space Marines through several cinematically-tied missions. Format: NINTENDO DS Genre: ACTION/ADVENTURE Rating: RP UPC: 785138361390 Manufacturer No: 36139
Warhammer 40k: Squad Command Features
- Pick from two Space Marine chapters or two Chaos Space Marine Legions to play as in Multiplayer games in battles between Imperium vs. Imperium, Forces of Chaos vs. Forces of Chaos, or Imperium vs. Forces of Chaos.
- Fully destructible, real time 3D battlefields mean that no two games will be the same.
- 9 unique multiplayer maps for Local or Global games, with small, medium and large map variants to cater for games from 2 to 8 players.
- Compelling single player game consisting of 15 unique missions.
User Reviews about Warhammer 40k: Squad Command
I've just finished the 15 scenarios and really enjoyed it. The scope of the single player game is limited. I'm a fan of turn based combat, and take plenty of time to work my way through battles. This game really suited this style of play, another DS game in this style is Panzer Tactics. I've been enjoying the game with its dramatic intro music and great sound effects. One of the voices (scouts) is something like Buzz Lightyear. The graphics are not great, and the theme reminds me of games of Doom and Quake in the 1990s. The gameplay is fun, and relies on the player learning some of the basic concepts of the game: choosing a good mix of secondary weapons and the right quantity of ammo for the six members of your squad, the overwatch system which operates as a cone of short range cover which you or your opponents lay down, the shoot-hide method of maintaining your own cover and protecting your units, the detect-and-run method of locating yet avoiding your opponents, engaging only a limited number of enemy at one time, and always keep your long range weapons at long range, while using short range weapons for your scouts. If you love graphics and fast paced action, this game is not for you! I have tried the download play, and this IS fast paced, as you get around 60 or 90 seconds per turn - I need more time than that! I couldn't see much difference between the different sides that you can get in the multiplayer download game. I haven't tried the internet game since we haven't been able to connect our DS to our wireless network. Note if you have not had a teen rated game in your house before (like me because our DS is primarily for the kids), keep and play the game away from the kids. -- Squad Command is Enjoyable Turn Based Combat
Best DS Turn based game out there, forget what some reviewed said about (tiles or squares) to move on, I love not to be restricted to a space, you can fit 3 marines on the "old fashion two tiles". Story line is so-so, but game play and limitless re playability is unlimited. Maybe the game is a tad on the hard to win side, as in already in mission 5 I had a about 15 to 1 kill ratio, and I barely won. A solid game, decent graphics, nice sounds, and animations.
DS version is superior to the PSP one, for a all time map (switchable) and the stylus come in handy in shooting and setting up marines. -- Awesome, best DS Turn based game out there.
This game is OK. It's a turn based strategy/tactical game in the Warhammer 40k universe. The big problem is that the tactics are very limited. You figure out how to beat the game after the second level. Then you do that over and over and over. It's a very short and repetitive game. No replay value at all. -- Okay but a bit boring
Squad Command is a turn based strategy set in the 40k verse between the Ultramarines and the Word Bearers of Chaos on a far flung Imperial world. You follow the Marines as they attempt to uncover the root of the heresy, using Scouts, Marines, Terminators, Land Speeders and Raiders as instruments of the Emperors wrath.
Squad Command makes its mark with the battle system itself. Just about everything is destructible, and the environment can be used to great effect. Theres no longer the invincible wall to hide behind. You blow up the wall, then kill the enemies that were ducking right behind it. A variety of special weapons allow for a fair amount of customization, and its necessary to customize to some degree for the later missions. The AP system is also well laid out. You can run and shoot and run, or you can use a lone guy on the horizons entire turn to line up a powerful shot that's all but guaranteed to hit despite the range. Vehicles are a bit frustrating because you can't drive over terrain, but otherwise the entire system works well. The AI is below average, and basically charges at first opportunity, but the missions can be difficult if you blindly charge ahead.
The story is lackluster and is laid out with mostly still shots and text, and is a predictable outcome, but the gameplay and multiplayer function make up for a rushed background. The controls and combat system work well, and it'll definitely satisfy any strategy addict. -- Worthwhile, but nothing to write home about
I first read about this game on Gamespot and IGN and had huge expectations for it on PSP and DS. I bought the game for the DS and found it to be a great turn based game which required strategy and a little bit of skill to master.
Once you realize the core concept, you can beat it pretty easily. The missions are fun and head to head with a friend is a challenge.
As with most games for me, there's little reason to play it again after beating it.
Great bang for the buck. -- Great game. Ignore IGN and Gamespot reviews.